Heliokopis, neutral male gnomish Wizard ------------- |...........| |$..........| |.@....j....| |...........+ ------------- [Heliokopi the Evoker] St9 Dx16 Co13 In13 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14941 Monster spawn increase reached its maximum at turn 34129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 846048 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: nondescript warp fungus (freq bonus 10) The monster species that spawned more often: wood elf lord (freq bonus 4) The monster species that spawned more often: ruby mushroom (freq bonus 6) The monster species that spawned more often: yeti (freq bonus 10) The monster species that spawned more often: Moving Twitch (freq bonus 6) The monster species that spawned more often: vulpix (freq bonus 8) The monster species that spawned more often: bright blue jelly (freq bonus 12) The monster species that spawned more often: arc bug (freq bonus 4) The monster species that spawned more often: demonologist (freq bonus 5) The monster species that spawned more often: Scratching Maria (freq bonus 7) The monster species that spawned more often: pit viper (freq bonus 4) The monster species that spawned more often: gnome mystic (freq bonus 4) The monster species that spawned more often: epidote patch (freq bonus 4) The monster species that spawned more often: marsh clan (freq bonus 3) The monster species that spawned more often: dark sage (freq bonus 4) The monster species that spawned more often: japanese woman (freq bonus 2) The monster species that spawned more often: noxious stalk (freq bonus 3) The monster species that spawned more often: selenite central command unit (freq bonus 3) The monster species that spawned more often: amok running yardie (freq bonus 3) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 2) The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: snake woman The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: Mother Hydra The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: nessian pit fiend The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: great bar slayer The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 28) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 20) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 19) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 1488 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...