Heliokopis, neutral male gnomish Wizard ------- |.....| ...@..| |..f..- . |.....| |.....| --....| ------ [Heliokopi the Evoker] St11 Dx15 Co11 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 50 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 72% chance Ring drop chance was reduced to 86% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29840 Monster spawn increase reached its maximum at turn 81080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2048840 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: Corina (freq bonus 6) The monster species that spawned more often: siege door (freq bonus 6) The monster species that spawned more often: nightcrawler (freq bonus 2) The monster species that spawned more often: orange mushroom (freq bonus 3) The monster species that spawned more often: battery hen (freq bonus 3) The monster species that spawned more often: werebear (freq bonus 3) The monster species that spawned more often: dark jelly (freq bonus 4) The monster species that spawned more often: flying penetrator (freq bonus 2) The monster species that spawned more often: miss young (freq bonus 8) The monster species that spawned more often: Lucy Westenra (freq bonus 4) The monster species that spawned more often: undead gangster (freq bonus 8) The monster species that spawned more often: giant anteater (freq bonus 24) The monster species that spawned more often: Sueschen (freq bonus 2) The monster species that spawned more often: bronze dragon worm (freq bonus 10) The monster species that spawned more often: crystal mold (freq bonus 4) The monster species that spawned more often: grid xorn (freq bonus 10) The monster species that spawned more often: large weasel (freq bonus 2) The monster species that spawned more often: fortress master (freq bonus 4) The monster species that spawned more often: wrinkled mold (freq bonus 12) The monster species that spawned more often: large visor snake (freq bonus 3) The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: mind stalk The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: dream warp patch The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 39) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 20) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 30) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 66) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1) Next attribute increase check would have come at turn 599 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...