Heliokopis, neutral male gnomish Wizard --------------- |.............. |........f.@f.| |.............| ------- ------- [Heliokopi the Evoker] St8 Dx10 Co11 In13 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26756 Monster spawn increase reached its maximum at turn 55112 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1356320 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: triad slave (freq bonus 8) The monster species that spawned more often: young adult gray dragon (freq bonus 6) The monster species that spawned more often: covetous war orc (freq bonus 7) The monster species that spawned more often: reaper force fungus (freq bonus 4) The monster species that spawned more often: dark dwarven lord (freq bonus 4) The monster species that spawned more often: ogre on crack (freq bonus 3) The monster species that spawned more often: albino roach (freq bonus 3) The monster species that spawned more often: rotting horror (freq bonus 10) The monster species that spawned more often: tree patch (freq bonus 6) The monster species that spawned more often: monkey zombie (freq bonus 8) The monster species that spawned more often: albino warp fungus (freq bonus 3) The monster species that spawned more often: grim ward turret (freq bonus 5) The monster species that spawned more often: Giulia (freq bonus 4) The monster species that spawned more often: deep force gnome (freq bonus 5) The monster species that spawned more often: green naga hatchling (freq bonus 2) The monster species that spawned more often: energy warp patch (freq bonus 4) The monster species that spawned more often: phase patch (freq bonus 7) The monster species that spawned more often: crimson patch (freq bonus 2) The monster species that spawned more often: desert patch (freq bonus 3) The monster species that spawned more often: knapsack cow (freq bonus 4) The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: internet man The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: admonisher The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 37) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 55) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 16) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 12) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (820) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...