Heliokopis, neutral male gnomish Wizard --------- ......... |..@...f| |..f...$| --------- [Heliokopi the Evoker] St10 Dx15 Co10 In17 Wi6 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31626 Monster spawn increase reached its maximum at turn 66704 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 318237 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: big bug (freq bonus 6) The monster species that spawned more often: Alex (freq bonus 18) The monster species that spawned more often: giant koala (freq bonus 24) The monster species that spawned more often: ballistic turret (freq bonus 14) The monster species that spawned more often: haunted ghost (freq bonus 14) The monster species that spawned more often: magic warp fungus (freq bonus 5) The monster species that spawned more often: Douglas Adams (freq bonus 12) The monster species that spawned more often: troll (freq bonus 9) The monster species that spawned more often: also matte (freq bonus 10) The monster species that spawned more often: slingshooter (freq bonus 10) The monster species that spawned more often: tear force fungus (freq bonus 10) The monster species that spawned more often: icy flame (freq bonus 6) The monster species that spawned more often: cursed patch (freq bonus 24) The monster species that spawned more often: jaguar man (freq bonus 7) The monster species that spawned more often: spark beast (freq bonus 6) The monster species that spawned more often: horrible ghost (freq bonus 6) The monster species that spawned more often: K'uei (freq bonus 14) The monster species that spawned more often: movanic deva (freq bonus 9) The monster species that spawned more often: mahou shoujo (freq bonus 22) The monster species that spawned more often: punisher (freq bonus 18) The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: udun-spawn The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: high growth The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: maia The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: helcungol The monster species that never randomly spawned: maulotaur The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 47) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 26) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 57) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...