Heliokopis, neutral male gnomish Wizard ---- ----... ..jf.- |.@..| .....- ----... ---- [Heliokopi the Evoker] St10 Dx17 Co13 In25 Wi13 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15832 Monster spawn increase reached its maximum at turn 88272 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 111705 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: trap mushroom (freq bonus 2) The monster species that spawned more often: gnohar sephirah (freq bonus 12) The monster species that spawned more often: dictator of Iraq (freq bonus 8) The monster species that spawned more often: alien pod (freq bonus 6) The monster species that spawned more often: lion-shaped golem (freq bonus 20) The monster species that spawned more often: undead zyborg (freq bonus 6) The monster species that spawned more often: stone colony (freq bonus 18) The monster species that spawned more often: unreal stalk (freq bonus 7) The monster species that spawned more often: giant dog (freq bonus 8) The monster species that spawned more often: fujin (freq bonus 2) The monster species that spawned more often: Spill Kop (freq bonus 12) The monster species that spawned more often: green orc (freq bonus 3) The monster species that spawned more often: Bull Gates 2 (freq bonus 3) The monster species that spawned more often: rubber turret (freq bonus 3) The monster species that spawned more often: werebat (freq bonus 18) The monster species that spawned more often: baby gray dragon (freq bonus 3) The monster species that spawned more often: Ella (freq bonus 10) The monster species that spawned more often: blank stalk (freq bonus 3) The monster species that spawned more often: growlithe (freq bonus 3) The monster species that spawned more often: tunnel queen (freq bonus 6) The monster species that never randomly spawned: Pazuzzu The monster species that never randomly spawned: eerie ghost The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: dark dwarven warrior The monster species that never randomly spawned: Mr. Prosser The monster species that never randomly spawned: water vortex The monster species that never randomly spawned: general The monster species that never randomly spawned: vampire lich The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 112) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 62) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 19) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 24) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 6) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...