Heliokopis, neutral male gnomish Wizard ------- |.....| |.....| |k...@f |.....| -----.- [Heliokopi the Evoker] St12 Dx15 Co11 In14 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27297 Monster spawn increase reached its maximum at turn 41226 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 700060 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: troglodyte queen (freq bonus 8) The monster species that spawned more often: amorphous colony (freq bonus 5) The monster species that spawned more often: black jelly (freq bonus 4) The monster species that spawned more often: type (freq bonus 3) The monster species that spawned more often: ancient white world champion (freq bonus 3) The monster species that spawned more often: Martti Ihrasaari (freq bonus 3) The monster species that spawned more often: Ann Kathrin (freq bonus 7) The monster species that spawned more often: undead assassin (freq bonus 6) The monster species that spawned more often: ice statue (freq bonus 48) The monster species that spawned more often: epidote patch (freq bonus 6) The monster species that spawned more often: dancing candle flame (freq bonus 3) The monster species that spawned more often: giant silver dragonfly (freq bonus 6) The monster species that spawned more often: glare force patch (freq bonus 4) The monster species that spawned more often: Amelje (freq bonus 4) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 12) The monster species that spawned more often: hollow one (freq bonus 8) The monster species that spawned more often: arctic fern spore (freq bonus 2) The monster species that spawned more often: Eternal Evil (freq bonus 3) The monster species that spawned more often: colorful mushroom (freq bonus 6) The monster species that spawned more often: porter dark spore (freq bonus 3) The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: rust spitter The monster species that never randomly spawned: soft spore The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: IgHT kaʎ x:D The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: globefish The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 66) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 18) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 13) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...