Heliokopis, neutral male gnomish Wizard ---------.-- |..........| |........$.| .....@f....| ------------ [Heliokopi the Evoker] St5 Dx12 Co15 In13 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 25% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11356 Monster spawn increase reached its maximum at turn 34650 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 440990 The monster class that cannot be genocided was blob The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: nessian pit fiend (freq bonus 8) The monster species that spawned more often: fire devil (freq bonus 8) The monster species that spawned more often: skeleton mage (freq bonus 6) The monster species that spawned more often: giant army ant (freq bonus 4) The monster species that spawned more often: cold alien (freq bonus 3) The monster species that spawned more often: uruk berserker (freq bonus 4) The monster species that spawned more often: phantom (freq bonus 10) The monster species that spawned more often: huge brown bat (freq bonus 5) The monster species that spawned more often: stalking ore lichen (freq bonus 4) The monster species that spawned more often: 4chan pony (freq bonus 6) The monster species that spawned more often: boss bass (freq bonus 7) The monster species that spawned more often: breaker piercer (freq bonus 5) The monster species that spawned more often: shadow beast (freq bonus 6) The monster species that spawned more often: stalking coyote (freq bonus 16) The monster species that spawned more often: deadly sin (freq bonus 5) The monster species that spawned more often: continent centaur (freq bonus 12) The monster species that spawned more often: half-troll (freq bonus 3) The monster species that spawned more often: orange force fungus (freq bonus 5) The monster species that spawned more often: recluse spider (freq bonus 8) The monster species that spawned more often: xiclotlan (freq bonus 5) The monster species that never randomly spawned: scorched archer The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: hobbit wizard The monster species that never randomly spawned: arceus The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: ruby colony The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 92) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 1) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...