Heliokopis, neutral male gnomish Wizard ---- --..--- --.....-- |.......| |......-- |..|.|.| -----|.| |.| |.| |.| |.-- ..|..-- ...<... .)*.......... ............-- #,.[.........| #,G@........-| ,,,---.......| ## --.---.-- --- --- [Heliokopi the Thaumaturge] St9 Dx19 Co15 In25 Wi12 Ch5 WizGnoMalNeu Min:6 $135 HP-5(123) Pw102(106) AC1 Exp9 T2992 Latest messages Warning: HP low! The deep gnome digger hits you! Wizard, your life force is running out. [-10 -> 12] Warning: HP low! The gnome mummy claws you! [-2 -> 10] Warning: HP low! The deep gnome digger hits you! [-5 -> 5] Warning: HP low! The gnome mummy claws you! [-2 -> 3] Warning: HP low! You wake up. In what direction? [hykulnjb><] The spell hits the gnome mummy! You destroy the gnome mummy! The deep gnome digger hits you! You die... Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15646 Monster spawn increase reached its maximum at turn 34892 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 487944 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: ogre (freq bonus 7) The monster species that spawned more often: powergas turret (freq bonus 4) The monster species that spawned more often: scything turret (freq bonus 6) The monster species that spawned more often: gnome zombie (freq bonus 5) The monster species that spawned more often: Patricia's combat boot (freq bonus 8) The monster species that spawned more often: beige patch (freq bonus 5) The monster species that spawned more often: gargoyle trap (freq bonus 12) The monster species that spawned more often: locustod (freq bonus 4) The monster species that spawned more often: melee bug (freq bonus 3) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 6) The monster species that spawned more often: crater mold (freq bonus 5) The monster species that spawned more often: dark jedi (freq bonus 20) The monster species that spawned more often: tree mushroom (freq bonus 12) The monster species that spawned more often: kudzu (freq bonus 6) The monster species that spawned more often: griffin rogue (freq bonus 4) The monster species that spawned more often: radiant growth (freq bonus 5) The monster species that spawned more often: magical girl (freq bonus 10) The monster species that spawned more often: young black dragon (freq bonus 4) The monster species that spawned more often: undead jester (freq bonus 6) The monster species that spawned more often: colluded fungus (freq bonus 3) The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: vacuum force fungus The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: xorn thief The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 28) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 5509 Strength training was 43 Dexterity training was 9 Wisdom training was 9 Constitution training was 12 You were fire resistant You were magic-protected You leeched mana You had infravision You had 1234 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 556% b - resist poison 1 protect 0% 71% c - wizard lock 2 matter 0% 71% d - endure cold 2 protect 0% 71% e - cure hallucination 3 healing 0% 82% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) draw energy 7X LIMIT(0) power surge 5X LIMIT(0) sigil of control 3X LIMIT(0) tinker 3 R LIMIT(0) Voluntary challenges You eaten 19 times You eaten food with animal by-products 15 times You eaten meat 12 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 207 times You killed 120 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (26 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (201 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (127 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...