Heliokopis, neutral male gnomish Wizard ------------ +..........| |........df| |...$.....@| |..........| ---------.-- [Heliokopi the Evoker] St7 Dx13 Co9 In14 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47760 Monster spawn increase reached its maximum at turn 96870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1222774 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: lawn cattle (freq bonus 4) The monster species that spawned more often: eye of the hurricane (freq bonus 4) The monster species that spawned more often: drone force fungus (freq bonus 6) The monster species that spawned more often: Elvenking (freq bonus 20) The monster species that spawned more often: graduate (freq bonus 4) The monster species that spawned more often: black sentai (freq bonus 4) The monster species that spawned more often: Pitworm (freq bonus 20) The monster species that spawned more often: the Rat King (freq bonus 12) The monster species that spawned more often: crowned queen bee (freq bonus 6) The monster species that spawned more often: glare stalk (freq bonus 4) The monster species that spawned more often: Inspector Kommissioner (freq bonus 15) The monster species that spawned more often: nautilus steersman (freq bonus 12) The monster species that spawned more often: deep sea thieving fish (freq bonus 7) The monster species that spawned more often: giant pink dragonfly (freq bonus 3) The monster species that spawned more often: flying shark (freq bonus 3) The monster species that spawned more often: greater ice spawn (freq bonus 5) The monster species that spawned more often: death quasit (freq bonus 8) The monster species that spawned more often: experienced nurse (freq bonus 16) The monster species that spawned more often: baby multi-hued dragon (freq bonus 6) The monster species that spawned more often: two-headed giant (freq bonus 12) The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: war dragon The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: gazer quasit The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: Victoria's fleecy combat boot The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 13) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 24) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 46) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 3) Next attribute increase check would have come at turn 1299 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...