Heliokopis, neutral male gnomish Wizard ----- -.@f# #.#...| .. ...| |. ..- -- .-- - [Heliokopi the Evoker] St7 Dx13 Co12 In13 Wi12 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 258 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 43% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39940 Monster spawn increase reached its maximum at turn 75268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 627456 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 6) The monster species that spawned more often: adult mercurial dragon (freq bonus 6) The monster species that spawned more often: ravenous cream pie (freq bonus 2) The monster species that spawned more often: prayer book permamimic (freq bonus 6) The monster species that spawned more often: slimy colony (freq bonus 6) The monster species that spawned more often: Marleen (freq bonus 8) The monster species that spawned more often: inertia warp fungus (freq bonus 8) The monster species that spawned more often: brown warp patch (freq bonus 6) The monster species that spawned more often: Robur, the Conqueror (freq bonus 4) The monster species that spawned more often: blinker (freq bonus 3) The monster species that spawned more often: vacuum warp patch (freq bonus 3) The monster species that spawned more often: low rub monster (freq bonus 3) The monster species that spawned more often: red icky thing (freq bonus 8) The monster species that spawned more often: Douglas Adams (freq bonus 4) The monster species that spawned more often: glass giant (freq bonus 12) The monster species that spawned more often: hidden elf (freq bonus 10) The monster species that spawned more often: amulet trove (freq bonus 8) The monster species that spawned more often: viper scopion (freq bonus 2) The monster species that spawned more often: porter nuclear vortex (freq bonus 14) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 2) The monster species that never randomly spawned: gloom The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: phaser stalk The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: General Heatherstone The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 16) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 9) Next attribute increase check would have come at turn 1405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...