Heliokopis, neutral male gnomish Wizard ------ |....+ |....| ....| |....| |@...| |f...| ------ [Heliokopi the Evoker] St4 Dx9 Co13 In17 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 237 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 85% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30949 Monster spawn increase reached its maximum at turn 49463 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2738698 The monster class that cannot be genocided was light The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: werelichen (freq bonus 8) The monster species that spawned more often: bully (freq bonus 14) The monster species that spawned more often: peasant (freq bonus 3) The monster species that spawned more often: gruesome troll (freq bonus 4) The monster species that spawned more often: forge giant (freq bonus 12) The monster species that spawned more often: Thilo (freq bonus 12) The monster species that spawned more often: great wyrm of stastis (freq bonus 10) The monster species that spawned more often: green shinto priest (freq bonus 8) The monster species that spawned more often: killer chicken (freq bonus 6) The monster species that spawned more often: maggot (freq bonus 6) The monster species that spawned more often: jumping ego kraken (freq bonus 6) The monster species that spawned more often: white slime (freq bonus 12) The monster species that spawned more often: dull mold (freq bonus 10) The monster species that spawned more often: crater warp patch (freq bonus 4) The monster species that spawned more often: ether stalker (freq bonus 10) The monster species that spawned more often: pidgeotto (freq bonus 8) The monster species that spawned more often: elven smoker (freq bonus 9) The monster species that spawned more often: baby copper dragon (freq bonus 3) The monster species that spawned more often: gray monster (freq bonus 18) The monster species that spawned more often: k(߀0 (freq bonus 6) The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: Idiot Brain The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 20) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 14) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 2227 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (421) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...