Heliokopis, neutral male gnomish Wizard --#----- |......| ` |....... -# --#-......| |............| ....$.....f..| |.`.......@..| -----------#-- [Heliokopi the Evoker] St8 Dx17 Co16 In18 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 74% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 97% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75433 Monster spawn increase reached its maximum at turn 96562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151120 The monster class that cannot be genocided was major demon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: random cockatrice (freq bonus 10) The monster species that spawned more often: slow growth (freq bonus 4) The monster species that spawned more often: blade naga hatchling (freq bonus 12) The monster species that spawned more often: cave springy (freq bonus 16) The monster species that spawned more often: porter inertia fungus (freq bonus 6) The monster species that spawned more often: seven of spades (freq bonus 5) The monster species that spawned more often: rumbler (freq bonus 32) The monster species that spawned more often: chaos vortex (freq bonus 8) The monster species that spawned more often: dragonball kid (freq bonus 16) The monster species that spawned more often: flamer of Tzeentch (freq bonus 6) The monster species that spawned more often: large dingo (freq bonus 28) The monster species that spawned more often: dragon geist (freq bonus 5) The monster species that spawned more often: Rhea's lady pump (freq bonus 20) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 10) The monster species that spawned more often: red spore (freq bonus 6) The monster species that spawned more often: lightning monster (freq bonus 12) The monster species that spawned more often: doomcloud (freq bonus 6) The monster species that spawned more often: djinn elemental (freq bonus 6) The monster species that spawned more often: aquatic hound (freq bonus 5) The monster species that spawned more often: death ant (freq bonus 7) The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: lethe spore The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: stone warp fungus The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 107) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 86) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 24) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 9) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1290) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...