Heliokopis, neutral male gnomish Wizard -- --------- |...@f.....| |..........| |..........| ...........| |..........| |..........# -------|---- [Heliokopi the Evoker] St10 Dx13 Co19 In22 Wi12 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19142 Monster spawn increase reached its maximum at turn 41576 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 556569 The monster class that cannot be genocided was lich The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: brown firebird (freq bonus 2) The monster species that spawned more often: duergar ruler (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 12) The monster species that spawned more often: Elena's combat boot (freq bonus 4) The monster species that spawned more often: watch leader (freq bonus 4) The monster species that spawned more often: semi-novice paladin (freq bonus 4) The monster species that spawned more often: porter sue fungus (freq bonus 9) The monster species that spawned more often: Klara (freq bonus 6) The monster species that spawned more often: undead centaur (freq bonus 3) The monster species that spawned more often: Hilda (freq bonus 6) The monster species that spawned more often: bouncing mine (freq bonus 6) The monster species that spawned more often: spiderman (freq bonus 3) The monster species that spawned more often: Maugneshnaagar (freq bonus 4) The monster species that spawned more often: neverwas (freq bonus 12) The monster species that spawned more often: undead firefighter (freq bonus 72) The monster species that spawned more often: absent mold (freq bonus 2) The monster species that spawned more often: quantum mechanic (freq bonus 3) The monster species that spawned more often: undead fencer (freq bonus 24) The monster species that spawned more often: porter spiked devil (freq bonus 26) The monster species that spawned more often: green hulk (freq bonus 6) The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: Transcendent Dreamer The monster species that never randomly spawned: cooshoo The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 37) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...