Heliokopis, neutral male gnomish Wizard -.-- ----- |@.......| .f...._..| |........| |........| |........| ---------- [Heliokopi the Evoker] St11 Dx12 Co12 In22 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 16 gold pieces {0}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16421 Monster spawn increase reached its maximum at turn 81881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 332465 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: attractive trove (freq bonus 4) The monster species that spawned more often: torchblaze (freq bonus 12) The monster species that spawned more often: kickboxing girl (freq bonus 3) The monster species that spawned more often: greater mimic (freq bonus 2) The monster species that spawned more often: nine of diamonds (freq bonus 2) The monster species that spawned more often: bus driver (freq bonus 6) The monster species that spawned more often: electro turret (freq bonus 3) The monster species that spawned more often: steam ant (freq bonus 12) The monster species that spawned more often: glass turret (freq bonus 4) The monster species that spawned more often: snow impacter (freq bonus 6) The monster species that spawned more often: nightly mushroom (freq bonus 2) The monster species that spawned more often: jungle archer (freq bonus 2) The monster species that spawned more often: wyvern (freq bonus 3) The monster species that spawned more often: Antonia's leather pump (freq bonus 8) The monster species that spawned more often: thieving type (freq bonus 4) The monster species that spawned more often: angry southside hood (freq bonus 4) The monster species that spawned more often: poison virus (freq bonus 6) The monster species that spawned more often: flying bug (freq bonus 6) The monster species that spawned more often: quantum mechanic (freq bonus 5) The monster species that spawned more often: zombie baddie (freq bonus 8) The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: locust The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: agent black growth The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 12) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 107) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 3) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: alarm (freq bonus 16) Next attribute increase check would have come at turn 904 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (587) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...