Heliokopis, neutral male gnomish Wizard --------------- |....@......d.. |.....f......d| |.......[....)- |............!| --------------- [Heliokopi the Evoker] St10 Dx7 Co14 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 33 Spellbook identification only worked 2 times out of 21 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 42% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15019 Monster spawn increase reached its maximum at turn 54361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8916840 The monster class that cannot be genocided was orc The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: fucking Olog-hai (freq bonus 6) The monster species that spawned more often: poltergeist (freq bonus 3) The monster species that spawned more often: trap snake (freq bonus 7) The monster species that spawned more often: moose (freq bonus 3) The monster species that spawned more often: ghost wolf (freq bonus 5) The monster species that spawned more often: baluchitherium (freq bonus 10) The monster species that spawned more often: venom lord (freq bonus 10) The monster species that spawned more often: ramming wall (freq bonus 12) The monster species that spawned more often: vulnerability turret (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 2) The monster species that spawned more often: Dagon (freq bonus 3) The monster species that spawned more often: rancid jelly (freq bonus 4) The monster species that spawned more often: drone fungus (freq bonus 4) The monster species that spawned more often: baby draken (freq bonus 2) The monster species that spawned more often: venom lich (freq bonus 4) The monster species that spawned more often: chiang-shi (freq bonus 3) The monster species that spawned more often: petty elf-lord (freq bonus 2) The monster species that spawned more often: Transcendent Dreamer (freq bonus 6) The monster species that spawned more often: wheelchair girl (freq bonus 3) The monster species that spawned more often: desert growth (freq bonus 6) The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: panic The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: shaman The monster species that never randomly spawned: gull The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: giant lizard The monster species that never randomly spawned: The Headless Horseman The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: asian woman The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 375) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 19) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 54) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2) Next attribute increase check would have come at turn 533 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1063) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...