Heliokopis, neutral male gnomish Wizard ----- |...| |...| |...| |.f.. |..@| --+-- [Heliokopi the Evoker] St6 Dx12 Co10 In17 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133518 Monster spawn increase reached its maximum at turn 150078 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 373854 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: Miss House Worker (freq bonus 14) The monster species that spawned more often: pidgey (freq bonus 14) The monster species that spawned more often: dull growth (freq bonus 10) The monster species that spawned more often: rust smasher (freq bonus 10) The monster species that spawned more often: bog creature (freq bonus 12) The monster species that spawned more often: rifleman (freq bonus 7) The monster species that spawned more often: magedoom eye (freq bonus 20) The monster species that spawned more often: maud agent (freq bonus 8) The monster species that spawned more often: yellow naga hatchling (freq bonus 6) The monster species that spawned more often: mirkwood wolf (freq bonus 6) The monster species that spawned more often: vesty (freq bonus 14) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 14) The monster species that spawned more often: Aleax writer (freq bonus 5) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 14) The monster species that spawned more often: northern waste wolf (freq bonus 5) The monster species that spawned more often: daughter of bedlam (freq bonus 6) The monster species that spawned more often: real fire hound (freq bonus 5) The monster species that spawned more often: powervoid turret (freq bonus 28) The monster species that spawned more often: movanic deva (freq bonus 5) The monster species that spawned more often: chaffinch (freq bonus 14) The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: marauder The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: hashishin The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 32) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...