Heliokopis, neutral male gnomish Wizard ---+- |...| +@..| |f..| ----- [Heliokopi the Evoker] St11 Dx9 Co11 In14 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 32 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 95% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37785 Monster spawn increase reached its maximum at turn 93709 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 193758 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: ore-colony lichen (freq bonus 4) The monster species that spawned more often: sue colony (freq bonus 2) The monster species that spawned more often: cockatrice (freq bonus 14) The monster species that spawned more often: metal babble (freq bonus 11) The monster species that spawned more often: mindcrafter (freq bonus 3) The monster species that spawned more often: iron slime (freq bonus 3) The monster species that spawned more often: disintegrator (freq bonus 6) The monster species that spawned more often: morgulrog (freq bonus 6) The monster species that spawned more often: anti-vampire (freq bonus 10) The monster species that spawned more often: disgusting lich (freq bonus 3) The monster species that spawned more often: null stalk (freq bonus 8) The monster species that spawned more often: vacuum force fungus (freq bonus 8) The monster species that spawned more often: thematic astral elemental (freq bonus 32) The monster species that spawned more often: Bear-Man (freq bonus 2) The monster species that spawned more often: giant spotted jellyfish (freq bonus 3) The monster species that spawned more often: claustrophobia vortex (freq bonus 4) The monster species that spawned more often: petro growth (freq bonus 5) The monster species that spawned more often: itchies (freq bonus 6) The monster species that spawned more often: baby platinum dragon (freq bonus 8) The monster species that spawned more often: brassfish (freq bonus 8) The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: goblin sapper The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: sulfur mushroom The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 205) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 2198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...