Heliokopis, neutral male gnomish Wizard ------- |...$.| ....$.| |...f%| |....@| ------- [Heliokopi the Evoker] St10 Dx9 Co8 In19 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 78% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25404 Monster spawn increase reached its maximum at turn 50777 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3257820 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: faerie light (freq bonus 3) The monster species that spawned more often: Securitron MkII (freq bonus 5) The monster species that spawned more often: dark troll (freq bonus 3) The monster species that spawned more often: eevee (freq bonus 8) The monster species that spawned more often: Freddie (freq bonus 5) The monster species that spawned more often: heaven smasher (freq bonus 2) The monster species that spawned more often: actual monster generator (freq bonus 4) The monster species that spawned more often: aoa (freq bonus 2) The monster species that spawned more often: acehack horror (freq bonus 3) The monster species that spawned more often: iridescent beetle (freq bonus 4) The monster species that spawned more often: purple colony (freq bonus 4) The monster species that spawned more often: plasma monster (freq bonus 3) The monster species that spawned more often: beige fungus (freq bonus 10) The monster species that spawned more often: sea ogre (freq bonus 20) The monster species that spawned more often: blob of preserved organs (freq bonus 12) The monster species that spawned more often: evasive camel (freq bonus 3) The monster species that spawned more often: infected dove (freq bonus 18) The monster species that spawned more often: ferrous force fungus (freq bonus 8) The monster species that spawned more often: aranea (freq bonus 5) The monster species that spawned more often: controller permamimic (freq bonus 7) The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: house ant The monster species that never randomly spawned: red naga The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: type of ice block The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: undead paladin The monster species that never randomly spawned: Schalotte The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 17) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 13) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...