Heliokopis, chaotic male elven Fencer ----.------ |.........| |..@@.....| |.........| |.........| |.....$...| ----------- [Heliokopi the Alcor] St7 Dx18 Co12 In6 Wi11 Ch5 FenElfMalCha Dlvl:1 $0 HP13(13) Pw23(23) AC3 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic male elven Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 81% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27570 Monster spawn increase reached its maximum at turn 57672 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 989163 The monster class that cannot be genocided was rodent The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: Lena (freq bonus 5) The monster species that spawned more often: cutting terror (freq bonus 8) The monster species that spawned more often: blake stone jelly (freq bonus 10) The monster species that spawned more often: stone stalk (freq bonus 5) The monster species that spawned more often: baby water dragon (freq bonus 8) The monster species that spawned more often: standard elf (freq bonus 4) The monster species that spawned more often: shotgun terror (freq bonus 5) The monster species that spawned more often: freemason councillor (freq bonus 10) The monster species that spawned more often: gigant anteater (freq bonus 4) The monster species that spawned more often: the forever train (freq bonus 10) The monster species that spawned more often: Wedi knight (freq bonus 10) The monster species that spawned more often: mangy-looking leper (freq bonus 6) The monster species that spawned more often: animated rotten egg (freq bonus 12) The monster species that spawned more often: biclops (freq bonus 36) The monster species that spawned more often: real time hound (freq bonus 5) The monster species that spawned more often: bramble mushroom (freq bonus 6) The monster species that spawned more often: cavewoman (freq bonus 8) The monster species that spawned more often: wither monster (freq bonus 6) The monster species that spawned more often: Pegasus (freq bonus 4) The monster species that spawned more often: vampiric amazonas fish (freq bonus 10) The monster species that never randomly spawned: turtle The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: bright violet force fungus The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: crimson force fungus The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 17) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 19) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 36) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 18) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 18) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 75) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Fencer...