Heliokopis, neutral male gnomish Wizard -------------- -....@...(...| |.....f.c....| |............. ------.------- [Heliokopi the Evoker] St11 Dx12 Co16 In17 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 336 Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 92% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50050 Monster spawn increase reached its maximum at turn 68960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 995558 The monster class that cannot be genocided was centaur The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: water lichen (freq bonus 4) The monster species that spawned more often: Daemon (freq bonus 6) The monster species that spawned more often: rain cloud dragon (freq bonus 4) The monster species that spawned more often: noxious warp patch (freq bonus 5) The monster species that spawned more often: japanese lady (freq bonus 8) The monster species that spawned more often: huge rock mole (freq bonus 2) The monster species that spawned more often: stunwall (freq bonus 6) The monster species that spawned more often: berator (freq bonus 2) The monster species that spawned more often: clock mold (freq bonus 6) The monster species that spawned more often: incubus (freq bonus 40) The monster species that spawned more often: hell bovine (freq bonus 16) The monster species that spawned more often: violet bladewitch (freq bonus 5) The monster species that spawned more often: ill force fungus (freq bonus 12) The monster species that spawned more often: dark spore (freq bonus 2) The monster species that spawned more often: adult mercurial dragon (freq bonus 8) The monster species that spawned more often: octarine warp patch (freq bonus 2) The monster species that spawned more often: boss monkey (freq bonus 10) The monster species that spawned more often: alligator snapping turtle (freq bonus 8) The monster species that spawned more often: Olog-hai gorgon (freq bonus 5) The monster species that spawned more often: steel lord (freq bonus 6) The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: Lynkab The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: Juen's wedge sandal The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: theme ox The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 20) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (646) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...