Heliokopis, neutral male gnomish Wizard ------- +....?-- |...$..| -.@....| |f.....+ |......| -------- [Heliokopi the Evoker] St9 Dx13 Co16 In16 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 74% chance Ring drop chance was reduced to 57% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 58% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32333 Monster spawn increase reached its maximum at turn 51947 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 448899 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: gremlin (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: purple naga hatchling (freq bonus 6) The monster species that spawned more often: lynx (freq bonus 4) The monster species that spawned more often: glowing patch (freq bonus 4) The monster species that spawned more often: centipede swarm (freq bonus 4) The monster species that spawned more often: real magma hound (freq bonus 10) The monster species that spawned more often: gold dragon worm (freq bonus 4) The monster species that spawned more often: standard snake (freq bonus 6) The monster species that spawned more often: tomb scorpion (freq bonus 8) The monster species that spawned more often: Dancer (freq bonus 6) The monster species that spawned more often: petty cockatrice (freq bonus 4) The monster species that spawned more often: Kati's thick girl boot (freq bonus 8) The monster species that spawned more often: mountain kobold (freq bonus 6) The monster species that spawned more often: analgesic spore (freq bonus 20) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 5) The monster species that spawned more often: Gerrit (freq bonus 3) The monster species that spawned more often: least daemon (freq bonus 2) The monster species that spawned more often: APEC Worker (freq bonus 3) The monster species that spawned more often: tree growth (freq bonus 7) The monster species that spawned more often: eye of the hurricane (freq bonus 18) The monster species that spawned more often: undead warp fungus (freq bonus 8) The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: forest bear The monster species that never randomly spawned: immobile stalk The monster species that never randomly spawned: Max The monster species that never randomly spawned: Sally's velcro sneaker The monster species that never randomly spawned: counselor The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: termite The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 45) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 22) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 141) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 17) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...