Heliokopis, neutral male gnomish Wizard ------ ....| |....| |@..w| ..f..| ------ [Heliokopi the Evoker] St13 Dx17 Co7 In15 Wi8 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 117 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 85% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25426 Monster spawn increase reached its maximum at turn 48344 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329940 The monster class that cannot be genocided was light The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: dreadmaster (freq bonus 4) The monster species that spawned more often: ill fungus (freq bonus 4) The monster species that spawned more often: inertia growth (freq bonus 3) The monster species that spawned more often: japanese lady (freq bonus 6) The monster species that spawned more often: gelatinous dice (freq bonus 8) The monster species that spawned more often: gargoyle trap (freq bonus 12) The monster species that spawned more often: eight of spades (freq bonus 10) The monster species that spawned more often: arrogance (freq bonus 6) The monster species that spawned more often: suxxor (freq bonus 7) The monster species that spawned more often: undead fighter (freq bonus 3) The monster species that spawned more often: undead warp fungus (freq bonus 10) The monster species that spawned more often: nezeramon fighter (freq bonus 4) The monster species that spawned more often: Mokona the Moogle (freq bonus 3) The monster species that spawned more often: seahorse (freq bonus 4) The monster species that spawned more often: harrowbark fiend (freq bonus 12) The monster species that spawned more often: gnome paladin (freq bonus 5) The monster species that spawned more often: ondy (freq bonus 6) The monster species that spawned more often: undead acid mage (freq bonus 3) The monster species that spawned more often: Underwater Sabrina (freq bonus 4) The monster species that spawned more often: blue naga (freq bonus 8) The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: dwarven guardian The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: goomba The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: The King of Hearts The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 183) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 51) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...