Heliokopis, neutral male gnomish Wizard ------ |..f@| .`...| |.%.. |....| ------ [Heliokopi the Evoker] St4 Dx10 Co7 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29144 Monster spawn increase reached its maximum at turn 65358 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 87050 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: lucid monster (freq bonus 3) The monster species that spawned more often: black shuck (freq bonus 4) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: Âäy÷4 (freq bonus 4) The monster species that spawned more often: lilac mold (freq bonus 3) The monster species that spawned more often: megabat (freq bonus 10) The monster species that spawned more often: lava turret (freq bonus 6) The monster species that spawned more often: empty creature (freq bonus 6) The monster species that spawned more often: Solvejg (freq bonus 8) The monster species that spawned more often: deadly sin (freq bonus 3) The monster species that spawned more often: devious Archon (freq bonus 6) The monster species that spawned more often: viper (freq bonus 6) The monster species that spawned more often: large visor snake (freq bonus 8) The monster species that spawned more often: volt patch (freq bonus 12) The monster species that spawned more often: grating bone devil (freq bonus 4) The monster species that spawned more often: telepathic eye (freq bonus 14) The monster species that spawned more often: nexus eye (freq bonus 8) The monster species that spawned more often: bloodshot icky thing (freq bonus 4) The monster species that spawned more often: blue horror (freq bonus 6) The monster species that spawned more often: amagappa (freq bonus 3) The monster species that never randomly spawned: guzzling vortex The monster species that never randomly spawned: transformer The monster species that never randomly spawned: Skylla The monster species that never randomly spawned: porcupine The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: ogre priest The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...