Heliokopis, neutral male gnomish Wizard ------- |.....| |.....| |@f{..| |.....| .....| B-+---- [Heliokopi the Evoker] St13 Dx10 Co11 In12 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10064 Monster spawn increase reached its maximum at turn 59630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 394866 The monster class that cannot be genocided was vortex The monster class that was spawned more often: nymph (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: clay-soldier (freq bonus 4) The monster species that spawned more often: giant gem trove (freq bonus 24) The monster species that spawned more often: triceratops (freq bonus 16) The monster species that spawned more often: undead scorpion (freq bonus 3) The monster species that spawned more often: master spore lichen (freq bonus 6) The monster species that spawned more often: shard stalk (freq bonus 8) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 6) The monster species that spawned more often: buzzy beetle (freq bonus 10) The monster species that spawned more often: rusty permamimic (freq bonus 10) The monster species that spawned more often: blue bear (freq bonus 2) The monster species that spawned more often: wallaroo (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 8) The monster species that spawned more often: venom atronach (freq bonus 8) The monster species that spawned more often: orange light (freq bonus 6) The monster species that spawned more often: Haughtiness (freq bonus 2) The monster species that spawned more often: dino of the destruction (freq bonus 4) The monster species that spawned more often: ancient cyan dragon (freq bonus 10) The monster species that spawned more often: vampiric warp fungus (freq bonus 8) The monster species that spawned more often: multi-hued spore (freq bonus 5) The monster species that spawned more often: adventurer fungus (freq bonus 3) The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: draug The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: karmic fungus The monster species that never randomly spawned: shredder The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: mean colony The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 29) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 24) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 15) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 3) Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (318) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...