Heliokopis, neutral male gnomish Wizard ---------+- |.........| |..$.{....| |.....!...| |.........| |..@f...... |......{..| ----------- [Heliokopi the Evoker] St9 Dx7 Co10 In13 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30323 Monster spawn increase reached its maximum at turn 70908 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1945762 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: mishapen golem (freq bonus 4) The monster species that spawned more often: duah sephirah (freq bonus 3) The monster species that spawned more often: visor sewer rat (freq bonus 9) The monster species that spawned more often: octarine stalk (freq bonus 8) The monster species that spawned more often: empty creature (freq bonus 14) The monster species that spawned more often: misshapen (freq bonus 8) The monster species that spawned more often: master mystic (freq bonus 8) The monster species that spawned more often: void colony (freq bonus 4) The monster species that spawned more often: true missingno (freq bonus 16) The monster species that spawned more often: internet dragon (freq bonus 4) The monster species that spawned more often: werepenetrator (freq bonus 18) The monster species that spawned more often: amanojaku (freq bonus 4) The monster species that spawned more often: young adult black dragon (freq bonus 6) The monster species that spawned more often: skull druj (freq bonus 6) The monster species that spawned more often: one-eyed error (freq bonus 12) The monster species that spawned more often: cerulean warp fungus (freq bonus 10) The monster species that spawned more often: incubus (freq bonus 8) The monster species that spawned more often: very old white dragon (freq bonus 6) The monster species that spawned more often: draconic quylthulg (freq bonus 4) The monster species that spawned more often: black colony (freq bonus 6) The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: void monster The monster species that never randomly spawned: warg The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: fire drake The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 13) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 793 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...