Heliokopis, neutral male gnomish Wizard ------------ |..........| +..........| |..........| |.f........| |@.........| |........$.| ---------+-- [Heliokopi the Evoker] St7 Dx11 Co7 In17 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 212 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82690 Monster spawn increase reached its maximum at turn 136470 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 107163 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: pink mushroom patch (freq bonus 4) The monster species that spawned more often: ogre ego lord (freq bonus 14) The monster species that spawned more often: colorful warp patch (freq bonus 16) The monster species that spawned more often: eight of clubs (freq bonus 3) The monster species that spawned more often: king toad (freq bonus 22) The monster species that spawned more often: torment worm (freq bonus 3) The monster species that spawned more often: clefable (freq bonus 8) The monster species that spawned more often: Mariya (freq bonus 5) The monster species that spawned more often: leadwolf (freq bonus 6) The monster species that spawned more often: blink mold (freq bonus 5) The monster species that spawned more often: empty creature (freq bonus 10) The monster species that spawned more often: gas turret (freq bonus 10) The monster species that spawned more often: deceiving mushroom (freq bonus 5) The monster species that spawned more often: vampire elf (freq bonus 3) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 9) The monster species that spawned more often: pink fungus (freq bonus 8) The monster species that spawned more often: inadvertent troll (freq bonus 12) The monster species that spawned more often: orc swordmaster (freq bonus 4) The monster species that spawned more often: tree mold (freq bonus 6) The monster species that spawned more often: hidden barbed devil (freq bonus 6) The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: fourth-wall breaker The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: pale worm The monster species that never randomly spawned: vines The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 12) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...