Heliokopis, neutral male gnomish Wizard ---------------- |..............| |........f.....| |........@.....| ...............| ------.--------- [Heliokopi the Evoker] St13 Dx7 Co13 In18 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 431 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 73% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15337 Monster spawn increase reached its maximum at turn 31676 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 663360 The monster class that cannot be genocided was mummy The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: faunungol (freq bonus 4) The monster species that spawned more often: councillor (freq bonus 6) The monster species that spawned more often: Undead Sergeant (freq bonus 12) The monster species that spawned more often: Kaschei (freq bonus 5) The monster species that spawned more often: ultramarine fungus (freq bonus 6) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 6) The monster species that spawned more often: thick beauty (freq bonus 6) The monster species that spawned more often: ultramarine spore (freq bonus 4) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 8) The monster species that spawned more often: hail master (freq bonus 12) The monster species that spawned more often: manticore (freq bonus 5) The monster species that spawned more often: kobold zombie (freq bonus 3) The monster species that spawned more often: silver colony (freq bonus 5) The monster species that spawned more often: bank robber (freq bonus 10) The monster species that spawned more often: psych flayer (freq bonus 6) The monster species that spawned more often: small flying mimic (freq bonus 4) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 6) The monster species that spawned more often: abyss fly (freq bonus 8) The monster species that spawned more often: Rimururu (freq bonus 5) The monster species that spawned more often: artillery water nymph (freq bonus 16) The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: snark The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: fetish shaman The monster species that never randomly spawned: petty rothe The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 69) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Next attribute increase check would have come at turn 124 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...