Heliokopis, neutral male gnomish Wizard -----.- |.....| |.....| |....@| +...{f| ------- [Heliokopi the Evoker] St5 Dx15 Co10 In13 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 92% Potion drop chance was reduced to 84% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47463 Monster spawn increase reached its maximum at turn 152383 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 952350 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: bright violet force fungus (freq bonus 4) The monster species that spawned more often: pale worm (freq bonus 4) The monster species that spawned more often: bad vortex (freq bonus 12) The monster species that spawned more often: Nils (freq bonus 5) The monster species that spawned more often: nexus fungus (freq bonus 8) The monster species that spawned more often: loonie jackal (freq bonus 16) The monster species that spawned more often: rainbow warp patch (freq bonus 84) The monster species that spawned more often: baby sarkany (freq bonus 14) The monster species that spawned more often: chasme (freq bonus 5) The monster species that spawned more often: azure drake (freq bonus 3) The monster species that spawned more often: volt colony (freq bonus 5) The monster species that spawned more often: dream colony (freq bonus 8) The monster species that spawned more often: vampiric warp fungus (freq bonus 8) The monster species that spawned more often: tree naga hatchling (freq bonus 3) The monster species that spawned more often: clock forest archer (freq bonus 8) The monster species that spawned more often: copper dragon (freq bonus 7) The monster species that spawned more often: Indalecio (freq bonus 6) The monster species that spawned more often: skeleton moogle (freq bonus 12) The monster species that spawned more often: hidden forest centaur (freq bonus 10) The monster species that spawned more often: giant grey scorpion (freq bonus 4) The monster species that never randomly spawned: black eye The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: great brass wyrm The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: heat vortex The monster species that never randomly spawned: mink The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: inertia fungus The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 18) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 20) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 27) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 88) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: web (freq bonus 22) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (454) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...