Heliokopis, neutral male gnomish Wizard -------------- |.........$..| .....@f....... ------------+- [Heliokopi the Evoker] St10 Dx10 Co12 In13 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61143 Monster spawn increase reached its maximum at turn 93320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 426930 The monster class that cannot be genocided was jelly The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: grid bug (freq bonus 3) The monster species that spawned more often: giant ring trove (freq bonus 8) The monster species that spawned more often: burly woman (freq bonus 2) The monster species that spawned more often: minocube (freq bonus 3) The monster species that spawned more often: burning brute (freq bonus 2) The monster species that spawned more often: putrid defiler (freq bonus 6) The monster species that spawned more often: evasive airborne parrot (freq bonus 4) The monster species that spawned more often: mummified priest (freq bonus 5) The monster species that spawned more often: force hobgoblin (freq bonus 20) The monster species that spawned more often: nature's wrath (freq bonus 4) The monster species that spawned more often: lost maia (freq bonus 10) The monster species that spawned more often: emperor newt (freq bonus 10) The monster species that spawned more often: aztec gang member (freq bonus 3) The monster species that spawned more often: petro spore (freq bonus 10) The monster species that spawned more often: undead hyper doll (freq bonus 3) The monster species that spawned more often: weary pilgrim (freq bonus 8) The monster species that spawned more often: huntress (freq bonus 8) The monster species that spawned more often: blank patch (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 3) The monster species that spawned more often: doll mistress (freq bonus 4) The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: Walker The monster species that never randomly spawned: Friederike's hugging boot The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 77) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 13) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 20) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 49) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...