Heliokopis, neutral male gnomish Wizard ------ ...... |...@| |..f.| |..{.| ------ [Heliokopi the Evoker] St5 Dx17 Co14 In21 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 64% chance Book drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26126 Monster spawn increase reached its maximum at turn 62020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 231311 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: zebra spider (freq bonus 6) The monster species that spawned more often: petty acehack horror (freq bonus 2) The monster species that spawned more often: dwarf thief (freq bonus 3) The monster species that spawned more often: nessian pit fiend (freq bonus 12) The monster species that spawned more often: celtic leprechaun (freq bonus 6) The monster species that spawned more often: nexus patch (freq bonus 2) The monster species that spawned more often: worm anchorite (freq bonus 3) The monster species that spawned more often: silver weasel (freq bonus 4) The monster species that spawned more often: sue patch (freq bonus 3) The monster species that spawned more often: threshold force fungus (freq bonus 8) The monster species that spawned more often: ancient yellow dragon (freq bonus 3) The monster species that spawned more often: warped fallen (freq bonus 4) The monster species that spawned more often: patrol automaton (freq bonus 2) The monster species that spawned more often: silver growth (freq bonus 5) The monster species that spawned more often: porter dementia vortex (freq bonus 6) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 7) The monster species that spawned more often: Baphomet (freq bonus 8) The monster species that spawned more often: real plasma hound (freq bonus 10) The monster species that spawned more often: purple unicorn (freq bonus 4) The monster species that spawned more often: hairy horror (freq bonus 5) The monster species that never randomly spawned: software bug The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: tree naga The monster species that never randomly spawned: vip rubber The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: Emmelie's sneaker The monster species that never randomly spawned: panotty The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: taker mushroom The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 16) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 19) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 3) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Next attribute increase check would have come at turn 1609 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (920) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...