Heliokopis, neutral male gnomish Wizard ------ |@...| |.f... ....| ------ [Heliokopi the Evoker] St8 Dx12 Co17 In17 Wi9 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of teleportation {1} j - an uncursed scroll of proof armor {1} k - an uncursed scroll of fire {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of resist poison (5:3) {1} n - a blessed spellbook of detect food (0:1) {1} o - a blessed spellbook of create monster (2:1) {1} Potions f - an uncursed potion of healing {1} g - an uncursed potion of invulnerability {1} h - an uncursed potion of sleeping {1} Rings d - an uncursed ring of searching {1} e - an uncursed ring of polymorph {1} Wands c - an uncursed wand of cold (0:4) {1} Tools p - an uncursed magic marker (1:3) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14650 Monster spawn increase reached its maximum at turn 55766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 580242 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: quadruhorse (freq bonus 10) The monster species that spawned more often: anger (freq bonus 4) The monster species that spawned more often: Mister Submarine (freq bonus 9) The monster species that spawned more often: Policeman Sergeant (freq bonus 14) The monster species that spawned more often: plague elemental (freq bonus 16) The monster species that spawned more often: Kyosuke Kagami (freq bonus 6) The monster species that spawned more often: widow of death (freq bonus 10) The monster species that spawned more often: mafioso (freq bonus 8) The monster species that spawned more often: jumping jellyfish (freq bonus 10) The monster species that spawned more often: flying wild dog (freq bonus 4) The monster species that spawned more often: disgusting warp fungus (freq bonus 10) The monster species that spawned more often: swamp wight (freq bonus 10) The monster species that spawned more often: Haughtiness (freq bonus 4) The monster species that spawned more often: rock kappa (freq bonus 7) The monster species that spawned more often: narrog (freq bonus 8) The monster species that spawned more often: hunting terror (freq bonus 10) The monster species that spawned more often: roper (freq bonus 8) The monster species that spawned more often: quadruhorse (freq bonus 6) The monster species that spawned more often: large twen (freq bonus 5) The monster species that spawned more often: The Headless Horseman (freq bonus 16) The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: The Red Death The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: shaman The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: slimy mold The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (521) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...