Heliokopis, neutral male gnomish Wizard ----#---- |........ |.......| |.......| |.f...... |..@.....| #---- ---- [Heliokopi the Evoker] St4 Dx9 Co14 In14 Wi12 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12134 Monster spawn increase reached its maximum at turn 97564 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299806 The monster class that cannot be genocided was piercer The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: golden mushroom (freq bonus 10) The monster species that spawned more often: air elemental (freq bonus 4) The monster species that spawned more often: Maurah's hugging boot (freq bonus 6) The monster species that spawned more often: whipfish (freq bonus 12) The monster species that spawned more often: Sigurd (freq bonus 5) The monster species that spawned more often: cheetah man (freq bonus 10) The monster species that spawned more often: nethackbrass horror (freq bonus 3) The monster species that spawned more often: abnormal spore (freq bonus 6) The monster species that spawned more often: mediator (freq bonus 30) The monster species that spawned more often: crystal patch (freq bonus 16) The monster species that spawned more often: wereeel (freq bonus 4) The monster species that spawned more often: petty heath (freq bonus 6) The monster species that spawned more often: orange fungus (freq bonus 14) The monster species that spawned more often: lavender growth (freq bonus 4) The monster species that spawned more often: moldy force fungus (freq bonus 8) The monster species that spawned more often: undead ice mage (freq bonus 6) The monster species that spawned more often: hobbit wizard (freq bonus 8) The monster species that spawned more often: luminary terminal (freq bonus 24) The monster species that spawned more often: Keystone Warder (freq bonus 3) The monster species that spawned more often: human adventurer (freq bonus 3) The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: russian ant The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 21) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 27) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 60) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 40) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 5) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 12) Next attribute increase check would have come at turn 610 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1095) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...