Heliokopis, neutral male gnomish Wizard ------- |f....| -.@...+ |......| |......| |......| -------- [Heliokopi the Evoker] St9 Dx12 Co9 In17 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 105 Wand identification only worked 3 times out of 53 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 93% Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57228 Monster spawn increase reached its maximum at turn 137028 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 559463 The monster class that cannot be genocided was piercer The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 8) The monster species that spawned more often: intelligent monkey (freq bonus 8) The monster species that spawned more often: porter abnormal vortex (freq bonus 4) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 14) The monster species that spawned more often: Janina's combat boot (freq bonus 6) The monster species that spawned more often: deinonychus (freq bonus 8) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 8) The monster species that spawned more often: Baalgregor (freq bonus 12) The monster species that spawned more often: shard patch (freq bonus 4) The monster species that spawned more often: death mewlip (freq bonus 12) The monster species that spawned more often: petty kobold shaman (freq bonus 8) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: stone bug (freq bonus 12) The monster species that spawned more often: sepia spore (freq bonus 16) The monster species that spawned more often: tasloi mummy (freq bonus 4) The monster species that spawned more often: russian hentai (freq bonus 8) The monster species that spawned more often: grimer (freq bonus 5) The monster species that spawned more often: mimicry rubber (freq bonus 12) The monster species that spawned more often: roast turkey (freq bonus 3) The monster species that spawned more often: animated rotten egg (freq bonus 4) The monster species that never randomly spawned: unknown escalation rubber The monster species that never randomly spawned: greater fart elemental The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: lynx The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: greater chaos servant The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 16) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 28) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 27) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 15) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 16) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 15) Next attribute increase check would have come at turn 1187 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...