Heliokopis, neutral male gnomish Wizard ---- ----...---- +.........| |.........| .......@..| |......f..| ---$...---- ---- [Heliokopi the Evoker] St7 Dx9 Co14 In19 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40455 Monster spawn increase reached its maximum at turn 63559 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3620431 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: uncommon orc (freq bonus 14) The monster species that spawned more often: blending nymphomaniac (freq bonus 6) The monster species that spawned more often: ice frog (freq bonus 3) The monster species that spawned more often: pitchblack dragon (freq bonus 16) The monster species that spawned more often: plush bear golem (freq bonus 5) The monster species that spawned more often: Florella (freq bonus 7) The monster species that spawned more often: thunder hammer (freq bonus 10) The monster species that spawned more often: lurker below (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 4) The monster species that spawned more often: kobold warlord (freq bonus 5) The monster species that spawned more often: zombified dwarf (freq bonus 3) The monster species that spawned more often: winged gray unicorn (freq bonus 8) The monster species that spawned more often: stinging insect (freq bonus 4) The monster species that spawned more often: torauma (freq bonus 4) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 16) The monster species that spawned more often: Yumi Saotome (freq bonus 4) The monster species that spawned more often: Seraph of the Law (freq bonus 7) The monster species that spawned more often: armor-piercing lich (freq bonus 3) The monster species that spawned more often: giant group mimic (freq bonus 5) The monster species that never randomly spawned: Dreaming Kop The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: Mare The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: mornungol The monster species that never randomly spawned: Juen The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: yasd horror The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 41) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 20) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (41) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...