Heliokopis, neutral male gnomish Wizard --------- ....$... | # #....f| |..........@.| |#... #....| ---- --.--- [Heliokopi the Evoker] St11 Dx12 Co13 In9 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 75% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26599 Monster spawn increase reached its maximum at turn 44199 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 141437 The monster class that cannot be genocided was worm The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: lich (freq bonus 3) The monster species that spawned more often: big bill (freq bonus 3) The monster species that spawned more often: fat lady (freq bonus 6) The monster species that spawned more often: Marian's persian boot (freq bonus 8) The monster species that spawned more often: razor spine (freq bonus 18) The monster species that spawned more often: ogre mage (freq bonus 4) The monster species that spawned more often: epidote mushroom (freq bonus 4) The monster species that spawned more often: desire (freq bonus 6) The monster species that spawned more often: culf (freq bonus 4) The monster species that spawned more often: hidden cockatrice (freq bonus 8) The monster species that spawned more often: time elemental (freq bonus 6) The monster species that spawned more often: fencer (freq bonus 3) The monster species that spawned more often: camo rust monster (freq bonus 8) The monster species that spawned more often: floating spirit (freq bonus 6) The monster species that spawned more often: opal mushroom (freq bonus 8) The monster species that spawned more often: pustulent warp patch (freq bonus 2) The monster species that spawned more often: arch-vile (freq bonus 12) The monster species that spawned more often: tree growth (freq bonus 3) The monster species that spawned more often: burning mimic (freq bonus 6) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 4) The monster species that never randomly spawned: thresher The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: poison giant The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: zombie car The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 39) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 218) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 15) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 31) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 20) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 9) Next attribute increase check would have come at turn 1133 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1075) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...