Heliokopis, neutral male gnomish Wizard ---------- ----........---- |..............+ |..............| |........(f... -.......@- ---------- [Heliokopi the Evoker] St8 Dx10 Co14 In19 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 1098 Monsters only dropped their musable items with 25% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 94% Potion drop chance was reduced to 63% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25939 Monster spawn increase reached its maximum at turn 139939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 499716 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: red mold (freq bonus 3) The monster species that spawned more often: disgusting colony (freq bonus 9) The monster species that spawned more often: secluded patch (freq bonus 6) The monster species that spawned more often: golden growth (freq bonus 16) The monster species that spawned more often: group goblin (freq bonus 2) The monster species that spawned more often: great wyrm of time and space (freq bonus 4) The monster species that spawned more often: normal dwarf (freq bonus 8) The monster species that spawned more often: dull fungus (freq bonus 5) The monster species that spawned more often: elf-lord rogue (freq bonus 4) The monster species that spawned more often: thematic astral elemental (freq bonus 3) The monster species that spawned more often: knight of the condemning (freq bonus 6) The monster species that spawned more often: moon borloth (freq bonus 4) The monster species that spawned more often: azure warp patch (freq bonus 5) The monster species that spawned more often: quark (freq bonus 10) The monster species that spawned more often: mana stalk (freq bonus 12) The monster species that spawned more often: weresoldierant (freq bonus 8) The monster species that spawned more often: actual phase spider (freq bonus 3) The monster species that spawned more often: drone patch (freq bonus 5) The monster species that spawned more often: spit demon (freq bonus 3) The monster species that spawned more often: winged horror (freq bonus 12) The monster species that never randomly spawned: nightly force fungus The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: blinding monster The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: insurmountable force fungus The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 13) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 89) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 12) Next attribute increase check would have come at turn 887 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...