Heliokopis, neutral male gnomish Wizard -.-#-+-- X......| .....f.| |¯..@..| -------- [Heliokopi the Evoker] St11 Dx12 Co13 In12 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Wand drop chance was reduced to 64% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50680 Monster spawn increase reached its maximum at turn 91074 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 140760 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: gore force fungus (freq bonus 8) The monster species that spawned more often: mirkwood ogre (freq bonus 12) The monster species that spawned more often: half-troll (freq bonus 8) The monster species that spawned more often: water troll (freq bonus 4) The monster species that spawned more often: shaped force fungus (freq bonus 14) The monster species that spawned more often: religious potato (freq bonus 2) The monster species that spawned more often: jumping corpse fish (freq bonus 7) The monster species that spawned more often: lightning sentry (freq bonus 4) The monster species that spawned more often: menis (freq bonus 8) The monster species that spawned more often: large hobbit (freq bonus 2) The monster species that spawned more often: supermarket cashier (freq bonus 4) The monster species that spawned more often: small flying mimic (freq bonus 4) The monster species that spawned more often: freemason councillor (freq bonus 12) The monster species that spawned more often: tunneling worm (freq bonus 16) The monster species that spawned more often: black snake (freq bonus 14) The monster species that spawned more often: Gigolo (freq bonus 10) The monster species that spawned more often: undead force fungus (freq bonus 5) The monster species that spawned more often: large harpy (freq bonus 4) The monster species that spawned more often: vampiric force patch (freq bonus 10) The monster species that spawned more often: mummified cat (freq bonus 4) The monster species that never randomly spawned: white dragon worm The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: dwarf lord mutant The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: fetish The monster species that never randomly spawned: warg The monster species that never randomly spawned: black lancer The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: psybur The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 31) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 2) Next attribute increase check would have come at turn 1434 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...