Heliokopis, neutral male gnomish Wizard ----+- |..@.| |.)f.| .....| |....| |....| ------ [Heliokopi the Evoker] St8 Dx13 Co15 In19 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15837 Monster spawn increase reached its maximum at turn 46296 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 551040 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: farting man (freq bonus 16) The monster species that spawned more often: horror archer (freq bonus 8) The monster species that spawned more often: H-point (freq bonus 7) The monster species that spawned more often: glass penetrator (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: spooky portrait (freq bonus 3) The monster species that spawned more often: leng spider (freq bonus 12) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 4) The monster species that spawned more often: Grazzt (freq bonus 22) The monster species that spawned more often: mimic chicken (freq bonus 10) The monster species that spawned more often: flying demilich (freq bonus 8) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that spawned more often: tron bug (freq bonus 5) The monster species that spawned more often: runt shaman (freq bonus 20) The monster species that spawned more often: warding turret (freq bonus 7) The monster species that spawned more often: bright white stalk (freq bonus 5) The monster species that spawned more often: The Queen of Hearts (freq bonus 8) The monster species that spawned more often: purple patch (freq bonus 8) The monster species that spawned more often: gaunt soul (freq bonus 6) The monster species that never randomly spawned: Janina The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: wooden warp patch The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: mind stalk The monster species that never randomly spawned: magic force fungus The monster species that never randomly spawned: kith dragon The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 317) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 163) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 19) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 106) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 5) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 2) Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...