Heliokopis, neutral male gnomish Wizard ------------ |..........| |......f...| |......@.$.| |........... ------.----- [Heliokopi the Evoker] St9 Dx13 Co11 In19 Wi7 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 90% Wand drop chance was reduced to 80% Potion drop chance was reduced to 89% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45105 Monster spawn increase reached its maximum at turn 68169 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5874708 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: mad rage jackal (freq bonus 4) The monster species that spawned more often: duergar lord (freq bonus 3) The monster species that spawned more often: albino stalk (freq bonus 3) The monster species that spawned more often: pellet archer (freq bonus 8) The monster species that spawned more often: vapour denizen (freq bonus 16) The monster species that spawned more often: librarian (freq bonus 6) The monster species that spawned more often: giant brown locust (freq bonus 8) The monster species that spawned more often: cursed rubber (freq bonus 7) The monster species that spawned more often: absent spore (freq bonus 15) The monster species that spawned more often: sticky force patch (freq bonus 20) The monster species that spawned more often: rabid rat (freq bonus 3) The monster species that spawned more often: grim ward turret (freq bonus 3) The monster species that spawned more often: death worm (freq bonus 3) The monster species that spawned more often: night naga (freq bonus 6) The monster species that spawned more often: ethereal dragon (freq bonus 3) The monster species that spawned more often: pile of rare gold coins (freq bonus 3) The monster species that spawned more often: real devilfish (freq bonus 6) The monster species that spawned more often: sludge shoggoth (freq bonus 4) The monster species that spawned more often: lava golem (freq bonus 4) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: tough trove The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: pawn of living stone The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 31) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 4) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 23) Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...