Heliokopis, neutral male gnomish Wizard |f. +@. |.. [Heliokopi the Evoker] St6 Dx10 Co11 In15 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41271 Monster spawn increase reached its maximum at turn 62624 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 553121 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: slashem horror (freq bonus 10) The monster species that spawned more often: sludge warp patch (freq bonus 8) The monster species that spawned more often: saberfish (freq bonus 3) The monster species that spawned more often: dust elemental (freq bonus 8) The monster species that spawned more often: housecat (freq bonus 4) The monster species that spawned more often: poisonous wimp (freq bonus 6) The monster species that spawned more often: lethe monster (freq bonus 4) The monster species that spawned more often: orc infantry (freq bonus 10) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 12) The monster species that spawned more often: glowing stalk (freq bonus 6) The monster species that spawned more often: soft patch (freq bonus 4) The monster species that spawned more often: snow frog (freq bonus 8) The monster species that spawned more often: clefairy (freq bonus 18) The monster species that spawned more often: airplane (freq bonus 3) The monster species that spawned more often: barghest (freq bonus 3) The monster species that spawned more often: zombified sentai (freq bonus 3) The monster species that spawned more often: large weasel (freq bonus 5) The monster species that spawned more often: ancient sky dragon (freq bonus 4) The monster species that spawned more often: stone stalk (freq bonus 5) The monster species that spawned more often: resos (freq bonus 3) The monster species that never randomly spawned: werebee The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: pickpocket The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: rhyperior The monster species that never randomly spawned: galltrit The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: fiend orc The monster species that never randomly spawned: golden one The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 119) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 17) Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (921) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...