Heliokopis, neutral male gnomish Wizard . ----.--- |$.....+ |......| |....f@| |......| -------- [Heliokopi the Evoker] St9 Dx17 Co18 In17 Wi9 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 212 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21699 Monster spawn increase reached its maximum at turn 68401 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 648084 The monster class that cannot be genocided was worm The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: undead lunatic (freq bonus 8) The monster species that spawned more often: rain-guessing dragon (freq bonus 12) The monster species that spawned more often: vampire ruler (freq bonus 18) The monster species that spawned more often: meowth (freq bonus 12) The monster species that spawned more often: sue patch (freq bonus 8) The monster species that spawned more often: colluded fungus (freq bonus 6) The monster species that spawned more often: plague mouse (freq bonus 20) The monster species that spawned more often: rainbow warp patch (freq bonus 14) The monster species that spawned more often: teal spore (freq bonus 20) The monster species that spawned more often: novice medium wall (freq bonus 4) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 6) The monster species that spawned more often: nasty turbo chicken (freq bonus 8) The monster species that spawned more often: living tornado (freq bonus 3) The monster species that spawned more often: ruby golem (freq bonus 8) The monster species that spawned more often: falling turret (freq bonus 5) The monster species that spawned more often: mist golem (freq bonus 3) The monster species that spawned more often: joy prison mage (freq bonus 6) The monster species that spawned more often: dungeon fern sprout (freq bonus 8) The monster species that spawned more often: petty big black unicorn (freq bonus 8) The monster species that spawned more often: Aee (freq bonus 10) The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: Daughter Lilith The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: soft mushroom The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 23) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 35) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 4) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 2) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...