Heliokopis, neutral male gnomish Wizard ----- |@.[+ |.f.| ?.$- ----- [Heliokopi the Evoker] St6 Dx9 Co7 In18 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 341 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 147 Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25342 Monster spawn increase reached its maximum at turn 45358 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9746390 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: alien (freq bonus 2) The monster species that spawned more often: dwarven child (freq bonus 5) The monster species that spawned more often: cornflake zombie (freq bonus 3) The monster species that spawned more often: cloud stalker (freq bonus 3) The monster species that spawned more often: ancient of ice (freq bonus 9) The monster species that spawned more often: shapeshifter (freq bonus 5) The monster species that spawned more often: blood banshee (freq bonus 2) The monster species that spawned more often: expensive secret car (freq bonus 6) The monster species that spawned more often: scimitarfish (freq bonus 4) The monster species that spawned more often: Mister Also Matte (freq bonus 3) The monster species that spawned more often: aquatic hound (freq bonus 4) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 3) The monster species that spawned more often: health trove (freq bonus 3) The monster species that spawned more often: sepia spore (freq bonus 6) The monster species that spawned more often: antisocial woman (freq bonus 4) The monster species that spawned more often: stupid bully (freq bonus 5) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 9) The monster species that spawned more often: specter (freq bonus 3) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 4) The monster species that spawned more often: porter dark spore (freq bonus 8) The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: unattractive whore The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: gevurah sephirah The monster species that never randomly spawned: pink jelly The monster species that never randomly spawned: juggler The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: inertia mushroom The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 52) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 28) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 87) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 6) Next attribute increase check would have come at turn 2361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...