Heliokopis, neutral male gnomish Wizard ------ ---....--- |..@.....| |.f.....k. |.......$| ---....--- -.---- [Heliokopi the Evoker] St5 Dx13 Co10 In14 Wi6 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35950 Monster spawn increase reached its maximum at turn 54207 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 703777 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Isis (freq bonus 4) The monster species that spawned more often: zombie warrior (freq bonus 22) The monster species that spawned more often: tasmanian zombie (freq bonus 4) The monster species that spawned more often: ravenous rat (freq bonus 4) The monster species that spawned more often: hunting terror (freq bonus 3) The monster species that spawned more often: harem servent (freq bonus 4) The monster species that spawned more often: Magdalena (freq bonus 3) The monster species that spawned more often: stalking shrieker (freq bonus 5) The monster species that spawned more often: poison wolf (freq bonus 12) The monster species that spawned more often: obnoxious naiad (freq bonus 4) The monster species that spawned more often: insurmountable force patch (freq bonus 4) The monster species that spawned more often: giant green jellyfish (freq bonus 9) The monster species that spawned more often: urdar on crack (freq bonus 24) The monster species that spawned more often: dust devil (freq bonus 8) The monster species that spawned more often: mutant fly (freq bonus 6) The monster species that spawned more often: lichking (freq bonus 3) The monster species that spawned more often: freezer permamimic (freq bonus 4) The monster species that spawned more often: Sadako (freq bonus 4) The monster species that spawned more often: ninja boy (freq bonus 2) The monster species that spawned more often: giant tarantula (freq bonus 6) The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: giant brown locust The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: very old silver dragon The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: lion man The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: nether vortex The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 161) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 19) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 29) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 34) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 14) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 1) Next attribute increase check would have come at turn 2241 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...