Heliokopis, neutral male gnomish Wizard #### #.@# -[..f. -.----- [Heliokopi the Evoker] St8 Dx11 Co11 In12 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 56% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56842 Monster spawn increase reached its maximum at turn 78442 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 752760 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: blade naga (freq bonus 16) The monster species that spawned more often: hairy warp fungus (freq bonus 2) The monster species that spawned more often: ferrous spore (freq bonus 5) The monster species that spawned more often: spike penetrator (freq bonus 2) The monster species that spawned more often: porphyric hobgoblin (freq bonus 3) The monster species that spawned more often: porter inertia fungus (freq bonus 3) The monster species that spawned more often: animated sexy leather pump (freq bonus 7) The monster species that spawned more often: corruptor (freq bonus 3) The monster species that spawned more often: Mania (freq bonus 20) The monster species that spawned more often: glowing stalk (freq bonus 6) The monster species that spawned more often: polar worm (freq bonus 8) The monster species that spawned more often: pleasure (freq bonus 16) The monster species that spawned more often: scorched skeleton (freq bonus 2) The monster species that spawned more often: Kaschei (freq bonus 16) The monster species that spawned more often: baby amphitere (freq bonus 12) The monster species that spawned more often: great eagle (freq bonus 10) The monster species that spawned more often: Maurus (freq bonus 8) The monster species that spawned more often: blargg (freq bonus 4) The monster species that spawned more often: tyrannosaur (freq bonus 20) The monster species that spawned more often: desert force patch (freq bonus 8) The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: geek The monster species that never randomly spawned: great orc The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: baby diamond dragon The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: lethe mold The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 48) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 67) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 11) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...