Heliokopis, neutral male gnomish Wizard ----- |.... ---.f.| |..@a.| |...$-- |...| ----- [Heliokopi the Evoker] St7 Dx18 Co17 In16 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 68% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17038 Monster spawn increase reached its maximum at turn 43294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 575320 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: inertia stalk (freq bonus 8) The monster species that spawned more often: barghest (freq bonus 7) The monster species that spawned more often: Kostchtie (freq bonus 20) The monster species that spawned more often: bunyip (freq bonus 8) The monster species that spawned more often: battery hen (freq bonus 4) The monster species that spawned more often: giant tse-tse fly (freq bonus 14) The monster species that spawned more often: tribute master (freq bonus 8) The monster species that spawned more often: big amulet trove (freq bonus 8) The monster species that spawned more often: animated iron statue (freq bonus 10) The monster species that spawned more often: green gunner (freq bonus 4) The monster species that spawned more often: wereboar (freq bonus 5) The monster species that spawned more often: bugbear chieftain (freq bonus 8) The monster species that spawned more often: angband horror (freq bonus 6) The monster species that spawned more often: Medusa (freq bonus 8) The monster species that spawned more often: doom knight (freq bonus 12) The monster species that spawned more often: super-old guy (freq bonus 4) The monster species that spawned more often: burning permamimic (freq bonus 6) The monster species that spawned more often: great dome of perplexity (freq bonus 8) The monster species that spawned more often: pellet archer (freq bonus 8) The monster species that spawned more often: frog (freq bonus 3) The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: mimic nymph The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: JUGEN The monster species that never randomly spawned: chaos warlord The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: young red dragon The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 27) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 33) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 42) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 66) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...