Heliokopis, neutral male gnomish Wizard ----- |@f.| |...| |...| ---.- [Heliokopi the Evoker] St7 Dx12 Co16 In16 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 87% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40571 Monster spawn increase reached its maximum at turn 98562 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4579443 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: freemason grand chancellor (freq bonus 3) The monster species that spawned more often: undead mass (freq bonus 3) The monster species that spawned more often: killer mimic (freq bonus 9) The monster species that spawned more often: devious skeleton fish (freq bonus 8) The monster species that spawned more often: baby long worm (freq bonus 15) The monster species that spawned more often: night ogre (freq bonus 5) The monster species that spawned more often: burner turret (freq bonus 5) The monster species that spawned more often: oblivion knight (freq bonus 14) The monster species that spawned more often: maia (freq bonus 10) The monster species that spawned more often: cursed stalk (freq bonus 4) The monster species that spawned more often: bronze firebird (freq bonus 24) The monster species that spawned more often: crater mold (freq bonus 4) The monster species that spawned more often: weresoldierant (freq bonus 32) The monster species that spawned more often: siena colony (freq bonus 14) The monster species that spawned more often: yellow slime (freq bonus 14) The monster species that spawned more often: ultramarine patch (freq bonus 5) The monster species that spawned more often: tsetse fly (freq bonus 6) The monster species that spawned more often: golbat (freq bonus 20) The monster species that spawned more often: taiga bear (freq bonus 12) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: veela The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...