Heliokopis, neutral male gnomish Wizard -------- `....@.| |....$..f| -- ------- [Heliokopi the Evoker] St6 Dx8 Co12 In12 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 55% chance Book drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20185 Monster spawn increase reached its maximum at turn 45526 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2247696 The monster class that cannot be genocided was vortex The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: opal growth (freq bonus 3) The monster species that spawned more often: Team Fortress pyro (freq bonus 3) The monster species that spawned more often: animated copper statue (freq bonus 3) The monster species that spawned more often: petty big gray unicorn (freq bonus 8) The monster species that spawned more often: gug giant (freq bonus 6) The monster species that spawned more often: frost bird (freq bonus 2) The monster species that spawned more often: wounding knight (freq bonus 6) The monster species that spawned more often: shard patch (freq bonus 7) The monster species that spawned more often: hallucination monster (freq bonus 2) The monster species that spawned more often: Arne (freq bonus 12) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 2) The monster species that spawned more often: evasive jermlaine (freq bonus 5) The monster species that spawned more often: kobold shaman (freq bonus 12) The monster species that spawned more often: nexus mushroom (freq bonus 12) The monster species that spawned more often: slime prince (freq bonus 4) The monster species that spawned more often: irresistible mold (freq bonus 4) The monster species that spawned more often: flounder (freq bonus 8) The monster species that spawned more often: storm caller (freq bonus 4) The monster species that spawned more often: dark gray colony (freq bonus 4) The monster species that spawned more often: cow man (freq bonus 8) The monster species that never randomly spawned: reddish warp fungus The monster species that never randomly spawned: brown light The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: novel force fungus The monster species that never randomly spawned: tank warrior The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 17) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 37) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 13) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 94) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (548) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...