Heliokopis, neutral male gnomish Wizard ----- ... . |### ) |...#.#| .......| |.k..@.| |.. #)f| | #| [Heliokopi the Evoker] St9 Dx14 Co16 In16 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 393 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17654 Monster spawn increase reached its maximum at turn 60911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3098330 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: numbness monster (freq bonus 8) The monster species that spawned more often: Toshiyuki the dog (freq bonus 2) The monster species that spawned more often: magebane eye (freq bonus 3) The monster species that spawned more often: petty migo drone (freq bonus 4) The monster species that spawned more often: great wyrm of magic (freq bonus 4) The monster species that spawned more often: tome of divine wrath (freq bonus 4) The monster species that spawned more often: warty mold (freq bonus 5) The monster species that spawned more often: pale mushroom (freq bonus 2) The monster species that spawned more often: griffon (freq bonus 4) The monster species that spawned more often: farting man (freq bonus 3) The monster species that spawned more often: black death (freq bonus 3) The monster species that spawned more often: ice mimic (freq bonus 6) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 9) The monster species that spawned more often: immobile patch (freq bonus 3) The monster species that spawned more often: marsupilami (freq bonus 2) The monster species that spawned more often: Ludwig (freq bonus 30) The monster species that spawned more often: mirror growth (freq bonus 4) The monster species that spawned more often: real chaos hound (freq bonus 4) The monster species that spawned more often: shaky goblin (freq bonus 4) The monster species that spawned more often: frozen terror (freq bonus 4) The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: abra The monster species that never randomly spawned: tome of nether wrath The monster species that never randomly spawned: guzzling vortex The monster species that never randomly spawned: sucker growth The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 23) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 48) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 9) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...