Heliokopis, neutral male gnomish Wizard --------+-- |.........| |...[.....+ +...f.....| |...@.....| ----------- [Heliokopi the Evoker] St11 Dx9 Co10 In6 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 42% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77910 Monster spawn increase reached its maximum at turn 98428 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 132165 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: hidden soldier ant (freq bonus 4) The monster species that spawned more often: sweeping fire vortex (freq bonus 5) The monster species that spawned more often: great wyrm of chaos (freq bonus 7) The monster species that spawned more often: false patch (freq bonus 8) The monster species that spawned more often: giant koala (freq bonus 52) The monster species that spawned more often: mini robo-ky (freq bonus 8) The monster species that spawned more often: bronze dragon worm (freq bonus 4) The monster species that spawned more often: argonaut (freq bonus 20) The monster species that spawned more often: antimagic force patch (freq bonus 12) The monster species that spawned more often: wooden force patch (freq bonus 20) The monster species that spawned more often: Sina (freq bonus 12) The monster species that spawned more often: weremindflayer (freq bonus 10) The monster species that spawned more often: lair toughguy (freq bonus 18) The monster species that spawned more often: pain master (freq bonus 9) The monster species that spawned more often: porter suspicious vortex (freq bonus 10) The monster species that spawned more often: Tetsuo (freq bonus 22) The monster species that spawned more often: mini triad (freq bonus 3) The monster species that spawned more often: living cannon (freq bonus 5) The monster species that spawned more often: metal fire ant (freq bonus 4) The monster species that spawned more often: scorpion (freq bonus 5) The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: desert mold The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: petty torment worm The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: red naga The monster species that never randomly spawned: venom spore lichen The monster species that never randomly spawned: decayed warp patch The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 16) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 13) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...