Heliokopis, neutral male gnomish Wizard -------- |......| |....f@| .......| |......| -------- [Heliokopi the Evoker] St10 Dx14 Co6 In20 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 535 Wand drop chance was reduced to 73% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29800 Monster spawn increase reached its maximum at turn 68080 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1093261 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: magic mushroom (freq bonus 4) The monster species that spawned more often: large permamimic (freq bonus 8) The monster species that spawned more often: M-A production unit mark V (freq bonus 5) The monster species that spawned more often: petty wall beast (freq bonus 12) The monster species that spawned more often: martian missile walker (freq bonus 4) The monster species that spawned more often: undead medium (freq bonus 10) The monster species that spawned more often: spit demon (freq bonus 10) The monster species that spawned more often: porter block spore (freq bonus 20) The monster species that spawned more often: Lamashtu (freq bonus 10) The monster species that spawned more often: umbra patch (freq bonus 10) The monster species that spawned more often: Marleen (freq bonus 20) The monster species that spawned more often: Hanh's sexy pump (freq bonus 16) The monster species that spawned more often: fire beetle (freq bonus 11) The monster species that spawned more often: vampiric colony (freq bonus 10) The monster species that spawned more often: disguised soldier ant (freq bonus 7) The monster species that spawned more often: ogre chieftain (freq bonus 14) The monster species that spawned more often: ill fungus (freq bonus 5) The monster species that spawned more often: black (freq bonus 4) The monster species that spawned more often: snake sniper (freq bonus 5) The monster species that spawned more often: wooden golem (freq bonus 5) The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: Goblin Sub King The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 23) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 34) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 13) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 702 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...